These labyrinths are usually pretty short, self-contained dungeons filled with various enemies. Fortunately, these aren’t enough to detract from the overall experience, but they are noticeable.ĭaily life in Moriyima is only half of the game though, with the half other seeing Kou and his allies going through various labyrinths in the Eclipse. Aksys Games’ localisation on the whole does a good job, though its somewhat rushed nature is revealed by some typographical and grammatical errors slipping through. One complaint that can be made is that things can drag occasionally, particularly in the game’s final chapter, but on the whole Tokyo Xanadu provides a very enjoyable story that makes great use of its excellent cast. The chapter-based structure works well, letting particular incidents become their own stories but still being intertwined in a wider narrative. The story itself sees plenty of twists and turns as players learn more about the Eclipse, though many questions about its exact nature are left unanswered (perhaps for a future entry), along with the structure of various organisations and their midden memberships that know of its existence. These sidequests can be quite variable in quality some are humorous or heartwarming, while others can be banal. Talking to the NPCs whenever possible is actively encouraged as they will always adjust what they say, and some will offer hidden extra quests. This doesn’t just apply to the main characters it’s a pleasure seeing loads of the regular residents of Moriyima receive their own mini-storylines as the game progresses - many involved in the optional sidequests and providing updates to NiAR when talked to at various points - and it really helps bring the city to life. Things are helped with a great cast that receives plenty of character development. Nihon Falcom has a deserved reputation to bringing masses of charm to its stories and it lives up to that reputation again here. These are supposedly used to determine true ending eligibility, though most should be able to quite easily reach the requirement though standard play. Kou also has three attributes that are grown by doing dungeons and giving certain responses during quests and story scenes. Xiphones and NiAR (a social media program) take on the role of Cold Steel ARCUS devices, complete with an Orbment system to enhance attributes by equipping gems, and and work as glossaries, quest logs, etc. Once a chapter Kou will get some free time before his next part-time job, during which he can undertake sidequests or apply affinity shards to spend time and grow his relationship with party members or other key acquaintances. The date skips forward appropriately as story progression occurs. The game is split into chapters with its structure lifted directly from Trails of Cold Steel. Far from requiring assistance, it turns out that Asuka is more than prepared for the encounter, and Kou is introduced to the mysterious dimension of the Eclipse and its assortment of labyrinths. Looking to intervene, he is instead surprised by the appearance of a gate that sucks them both into another world. While returning from one of these jobs, he runs across classmate Asuka Hiiragi being accosted by some undesirable locals. Main protagonist Kou Tokisaka is one of those who was caught up in said earthquake, but is now a high school student who spends almost all of his free time doing various part-time jobs. Tokyo Xanadu is set in Moriyima City, fictional suburb of a Tokyo that suffered a devastating earthquake ten years prior. While not the most original game out there, Tokyo Xanadu nonetheless utilises its inspirations very effectively to provide a thoroughly engaging and entertaining experience. The actual name comes from the Xanadu series, one of Falcom’s earliest creations predating The Legend of Heroes, while the game itself very clearly draws inspiration from Trails of Cold Steel and recent Ys titles. Although effectively considered a new IP, Tokyo Xanadu clearly takes heavy inspirations from other Nihon Falcom titles.
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